Dijkstra’s Algorithm

GraphsPriority 4 of 5 — High value — a gap here costs you roundsHigh value Updated Sep 18, 2026
Section priorityPriority 5 of 5 — Must know — expect it in almost every loopMust knowPriority 4 of 5 — High value — a gap here costs you roundsHigh valuePriority 3 of 5 — Worth knowing — usually a variant of a must-know patternWorth knowingPriority 2 of 5 — Niche — read once, revisit only if a company is known to askNicheMarked on the sections that carry it — unmarked sections are background/reference.

Scope — Single-source shortest path with non-negative weights, via a priority queue. See also: Dijkstra_examples.md — the eleven worked problems behind these templates; shortest_path_comparison.md — which algorithm to reach for; Bellman-Ford.md — when weights can be negative; Floyd-Warshall.md — when you need all pairs; heap.md — the priority queue underneath.

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Overview

Dijkstra’s algorithm is a greedy algorithm that solves the single-source shortest path problem for a graph with NON-NEGATIVE edge weights. It finds the shortest path from a starting node (source) to all other nodes in the graph.

Key Properties

  • Time Complexity: O((V + E) log V) with binary heap, O(V²) with array
  • Space Complexity: O(V) for distance array and visited set
  • Core Idea: Greedily select the unvisited node with minimum distance
  • When to Use: Single-source shortest path with non-negative weights
  • Limitation: Cannot handle negative edge weights

Core Characteristics

  • Greedy Algorithm: Always selects the minimum distance node
  • Priority Queue: Uses min-heap for efficient minimum extraction
  • Relaxation: Updates distances when shorter paths are found
  • Finalization: Once visited, a node’s distance is optimal

References

Problem Categories

Category 1: Classic Shortest Path

  • Description: Standard single-source shortest path problems
  • Examples: LC 743 (Network Delay), LC 1514 (Path with Max Probability)
  • Pattern: Direct application of Dijkstra’s algorithm

Category 2: Shortest Path with Constraints ⚠️ Dijkstra VARIANT

  • Description: Shortest path with an extra constraint dimension (stops, obstacles, keys, time)
  • Examples: LC 787 (Cheapest Flights K Stops), LC 1293 (Shortest Path K Obstacle Removal), LC 864 (Get All Keys), LC 1928 (Minimum Cost K Waypoints)
  • Pattern: 2D-state Dijkstra — state is (cost, node, constraint) instead of (cost, node)
  • Why it’s a variant: Same node at different constraint values = different states. Standard visited[node] or dist[node] pruning is WRONG here — it would discard valid paths that reach the same node with a different remaining budget.
  • Pruning rule: best[(node, constraint)] <= cost (2D best-map, not 1D dist array)

Category 3: Grid-based Shortest Path

  • Description: Finding optimal paths in 2D grids
  • Examples: LC 64 (Minimum Path Sum), LC 1631 (Path Min Effort), LC 778 (Swim in Rising Water)
  • Pattern: Dijkstra on implicit graph (grid cells as nodes)
  • ⚠️ Special Note: LC 64 can use pure DP instead of Dijkstra (see below)

Category 4: Multi-Source Shortest Path

  • Description: Multiple starting points to find shortest paths
  • Examples: LC 2812 (Find Safest Path), LC 1162 (As Far from Land)
  • Pattern: Initialize multiple sources or use super source

Category 5: Time-Dependent Shortest Path

  • Description: Path costs change based on time or sequence
  • Examples: LC 2045 (Second Minimum Time), LC 882 (Reachable Nodes)
  • Pattern: Track time/state in priority queue

Choosing Dijkstra: the two questions

Nine of this sheet’s sections used to argue about LC 1631 in one form or another. They reduce to two questions you can ask of any shortest-path problem, plus one alternative framing worth knowing.

1) Is the cost additive, and can you order the cells? — LC 64 vs LC 1631 Priority 4 of 5 — High value — a gap here costs you rounds

Question: Do we really need dist[r][c] (tracking minimum cost to reach each cell) for Dijkstra? Or is pure DP enough?

Answer: It depends on movement directions:

LC 64: Minimum Path Sum ✅ Pure DP is Sufficient

text
Movement: RIGHT only ↓ or DOWN only →
  • Why DP works: You can only reach cell (i,j) from (i-1,j) or (i,j-1)
  • No need for dist[][]: Each cell is computed exactly once in topological order
  • No revisits: You can never find a “better path” after already computing a cell
  • Solution: Simple 2D DP or O(min(m,n)) space 1D DP
java
// Pure DP - NO dist[][] needed
public int minPathSum(int[][] grid) {
    int m = grid.length, n = grid[0].length;
    int[][] dp = new int[m][n];
    dp[0][0] = grid[0][0];
    
    // First column: only from above
    for (int i = 1; i < m; i++)
        dp[i][0] = dp[i-1][0] + grid[i][0];
    
    // First row: only from left
    for (int j = 1; j < n; j++)
        dp[0][j] = dp[0][j-1] + grid[0][j];
    
    // Fill rest
    for (int i = 1; i < m; i++)
        for (int j = 1; j < n; j++)
            dp[i][j] = grid[i][j] + Math.min(dp[i-1][j], dp[i][j-1]);
    
    return dp[m-1][n-1];
}
// Time: O(m*n), Space: O(min(m,n))

LC 1631: Path With Minimum Effort ⚠️ Dijkstra + dist[][] Needed

text
Movement: UP, DOWN, LEFT, RIGHT (all 4 directions)
  • Why Dijkstra needed: You might reach a cell from multiple paths, and later find a better path
  • dist[][] is essential: Tracks “best cost found so far” for each cell
  • Revisits possible: When moving in all 4 directions, you can revisit cells with better costs
  • Solution: Dijkstra with dist[][] + PriorityQueue
java
// Dijkstra + dist[][] - NECESSARY for 4-directional movement
public int minimumEffortPath(int[][] heights) {
    int m = heights.length, n = heights[0].length;
    
    // dist[r][c] = minimum effort found so far to reach (r,c)
    int[][] dist = new int[m][n];
    for (int[] row : dist)
        Arrays.fill(row, Integer.MAX_VALUE);
    
    PriorityQueue<int[]> pq = new PriorityQueue<>((a, b) -> a[2] - b[2]);
    pq.offer(new int[]{0, 0, 0});
    dist[0][0] = 0;
    
    int[][] dirs = {{0,1}, {0,-1}, {1,0}, {-1,0}};
    
    while (!pq.isEmpty()) {
        int[] cur = pq.poll();
        int r = cur[0], c = cur[1], cost = cur[2];
        
        // Already processed with better cost
        if (cost > dist[r][c]) continue;
        
        if (r == m-1 && c == n-1) return cost;
        
        for (int[] d : dirs) {
            int nr = r + d[0], nc = c + d[1];
            if (nr >= 0 && nr < m && nc >= 0 && nc < n) {
                int newCost = Math.max(cost, Math.abs(heights[nr][nc] - heights[r][c]));
                if (newCost < dist[nr][nc]) {
                    dist[nr][nc] = newCost;
                    pq.offer(new int[]{nr, nc, newCost});
                }
            }
        }
    }
    return -1;
}
// Time: O(m*n*log(m*n)), Space: O(m*n)

Summary Table — LC 64 vs LC 1631

Problem Movement Cost Model Best Approach Need dist[][]? Need visited?
LC 64 Right + Down Additive sum 2D DP ❌ No ❌ No
LC 1631 4-directions Max of diffs Dijkstra ✅ Yes ✅ Yes (via dist check)
LC 1263 4-directions Additive cost Dijkstra ✅ Yes ✅ Yes (via dist check)

Two consequences worth stating explicitly, because they are the two ways this goes wrong:

Why DP cannot rescue LC 1631. A: Because of movement direction:

  • LC 64: Only move RIGHT/DOWN → Topological order exists → DP works ✅
  • LC 1631: Can move UP/DOWN/LEFT/RIGHT → Cycles exist → DP fails ❌

With 4-directional movement, you can have circular dependencies:

text
(1,1) → (1,2) → (2,2) → (2,1) → (1,1)

DP requires dependencies to form a DAG (no cycles), so Dijkstra or Binary Search required.

Why “cost” and “effort” are not the same quantity. A: They measure different things in different problems:

  • Cost (LC 64, 1263): Sum of all values along path = cost += value
  • Effort (LC 1631): Max difference between consecutive cells = effort = max(effort, |diff|)

Cost is additive; effort is not. This non-additivity is why DP fails.

2) Do you need dist[], or is visited[] enough? Priority 4 of 5 — High value — a gap here costs you rounds

text
dist[r][c] = "What's the MINIMUM cost I've found SO FAR to reach (r,c)?"
  • Initialize: dist[r][c] = Integer.MAX_VALUE (unknown)
  • Update: When PQ pops a cell with cost C, check if (C > dist[r][c]) continue;
    • If true, we already found a better path → skip processing
    • This automatically prevents reprocessing without explicit visited array
  • Essential when: Multiple paths can reach the same cell → Dijkstra refinement needed

A: No, you use ONE or the OTHER:

  • Option A: dist[][] → Check if (newCost < dist[r][c]) before processing
  • Option B: visited[] → Mark as visited after first pop from PQ

Both prevent reprocessing the same cell. Pick whichever feels clearer — but they are not always interchangeable. See below for when best[]/dist[] is actually required vs. when you can simplify to comparing the next candidate path directly against the current (just-popped) path.

There are two different comparisons a Dijkstra implementation can make when it looks at a candidate edge cur_node -> nxt_node:

Type 1: compare vs. best[] Type 2: compare next path vs. cur (popped) path
What is compared candidate_value vs. best[nxt_node] (the best value ever recorded for that node/state) Nothing stored — candidate_value is derived straight from cur_node’s already-finalized value; no lookup table
When the check happens Before pushing to the heap (relaxation step) After popping — a visited[node] boolean gate, no value comparison at all
Why it’s needed / why it works The same node (or node+constraint state) can be reached many times over the run with different values; you must remember the best one seen so far to know if a new path is actually an improvement Dijkstra’s min-heap invariant guarantees the first pop of a node is already globally optimal, so once popped there is nothing left to compare against — any later, worse duplicate is simply skipped by the visited check
Persists across multiple updates? ✅ Yes — best[node] can be overwritten several times before the node is finalized ❌ No — a node is written once (visited[node] = true) and never touched again
Required when… State has an extra dimension ((node, constraint) — same node can be legitimately “reached” at several different constraint values, each valid), OR you need to detect ties (e.g. counting paths), OR you want to prune the heap early by rejecting non-improving pushes State is a single scalar per node, non-negative edge weights, no extra constraint dimension — the plain single-source case
Fails silently if misused N/A (always correct, just uses more memory) ❌ Using visited[]-only on a constrained problem (LC 787-style) is WRONG — it wipes out the extra dimension and discards valid paths (see LC 787 for the concrete trace)

Key concept in one line:

best[] answers “is this candidate better than anything I’ve seen before for this state?” — needed whenever a state can be legitimately revisited with a different value. visited[]-only answers “has this state already been finalized?” — sufficient only when the heap’s pop-order guarantee (first pop = optimal) fully covers the state, i.e. no extra constraint dimension.

Classic Dijkstra problems by type:

Type LC # Problem Why
Type 1 — needs best[]/dist[] 743 Network Delay Time Standard single-source relaxation before push
1514 Path with Maximum Probability best[]/max_prob[] tracks max product seen so far per node
1976 Number of Ways to Arrive at Destination Needs dist[] and ways[] — must detect exact ties (==), impossible without a persisted value
787 Cheapest Flights Within K Stops Must be 2D best[(node, stops)]visited[node]-only is provably wrong (see the LC 787 trace)
1293 / 864 / 2093 Constrained-state Dijkstra variants Same reason as 787 — extra constraint dimension means a node has multiple valid finalized states
Type 2 — visited[]-only suffices 1631 Path With Minimum Effort Variant 2 (visited[][]) — scalar per-cell state, first pop = optimal effort
778 Swim in Rising Water visited[][] marks cells finalized; next path value = max(cur path value, next cell height)
743 Network Delay Time (alt. impl.) The “visited-set variant” shown in LC 743 — equivalent to dist[], just checked after pop instead of before push
2290 Minimum Obstacle Removal Weights are only 0/1 → 0-1 BFS with a deque + visited[] also works, no value table needed

Rule of thumb: if you can answer “is node alone a complete description of where you are in the search?” with yes, visited[]-only is safe. The moment the answer becomes “no — I also need to know how many stops/keys/obstacles I’ve used,” you must upgrade to a best[]/dist[] map keyed by (node, constraint).

A: Yes! The check if (cost > dist[r][c]) continue; IS your visited mechanism:

  • First time we pop (r,c): cost == dist[r][c] → process
  • Later pops to (r,c): cost > dist[r][c] → skip (it’s like “already visited”)

So you get the benefit of visited[] semantics without an extra array.


3) When Union Find is the better framing

A: Use Union Find when:

  • You’re comfortable building explicit edge list
  • You want to see the problem as a graph connectivity problem
  • You’re practicing Kruskal’s algorithm

Both have same time complexity O(m×n×log(m×n)), but Dijkstra is usually more intuitive for grid problems.

Templates & Algorithms

Template Comparison Table

Template Type Use Case State Tracked When to Use
Basic Dijkstra Standard shortest path (distance, node) No constraints
Constrained Path Path with limits (cost, node, constraint) K stops, budget
Grid Dijkstra 2D grid navigation (cost, x, y) Matrix problems
Multi-Source Multiple starts (dist, node, source) Multiple origins
Time-Variant Time-dependent (time, node, state) Dynamic costs

Universal Dijkstra Template Priority 5 of 5 — Must know — expect it in almost every loop

python
import heapq
import collections

def dijkstra(n, edges, src, dst):
    # Build adjacency list
    graph = collections.defaultdict(list)
    for u, v, w in edges:
        graph[u].append((v, w))
    
    # Min heap: (distance, node)
    pq = [(0, src)]
    # Distance array
    dist = [float('inf')] * n
    dist[src] = 0
    # Visited set (optional but recommended)
    visited = set()
    
    while pq:
        d, u = heapq.heappop(pq)
        
        # Skip if already processed with better distance
        if u in visited:
            continue
        visited.add(u)
        
        # Found destination
        if u == dst:
            return d
        
        # Relax edges
        for v, w in graph[u]:
            if dist[u] + w < dist[v]:
                dist[v] = dist[u] + w
                heapq.heappush(pq, (dist[v], v))
    
    return dist[dst] if dist[dst] != float('inf') else -1

Template 1: Basic Dijkstra

python
def dijkstra_basic(n, edges, src):
    """Find shortest paths from src to all nodes"""
    graph = collections.defaultdict(list)
    for u, v, w in edges:
        graph[u].append((v, w))
    
    dist = [float('inf')] * n
    dist[src] = 0
    pq = [(0, src)]  # (distance, node)
    
    while pq:
        d, u = heapq.heappop(pq)
        if d > dist[u]:  # Already processed
            continue
        
        for v, w in graph[u]:
            if dist[u] + w < dist[v]:
                dist[v] = dist[u] + w
                heapq.heappush(pq, (dist[v], v))
    
    return dist

Template 2: Dijkstra with Constraints (2D-State Variant) Priority 4 of 5 — High value — a gap here costs you rounds

Core idea — why this is NOT standard Dijkstra:

Standard Dijkstra Constrained Dijkstra
State (cost, node) (cost, node, constraint)
State space 1D — one entry per node 2D — one entry per (node, constraint) pair
Pruning dist[node] <= cost best[(node, stops)] <= cost
First-pop invariant First pop of node = globally optimal First pop of (node, stops) = optimal for that stops value
visited[node] works? ✅ Yes ❌ No — same node valid at different stop counts

Why visited[node] / dist[node] breaks:

text
Example: src=0, dst=3, K=2
  Path A: 0→1→3  cost=900  stops=1  ← fewer stops but more expensive
  Path B: 0→1→2→3  cost=210  stops=2  ← more stops but cheaper

Standard dist[1] would be finalized at first pop (cost=100).
Path B would try to re-expand node 1 at stops=1, but dist[1] check blocks it.
→ Wrong: path B never explored, answer is incorrect.

With best[(node, stops)]: (node=1, stops=0) and (node=1, stops=1) are DIFFERENT states.
Both get explored independently. Correct answer found.
python
def dijkstra_constrained(n, edges, src, dst, k):
    graph = collections.defaultdict(list)
    for u, v, w in edges:
        graph[u].append((v, w))

    # (cost, node, stops_used)
    pq = [(0, src, 0)]

    # KEY: 2D best-map — best[(node, stops)] = min cost to reach node using exactly 'stops' edges
    # This replaces the 1D dist[] array used in standard Dijkstra
    best = {}

    while pq:
        cost, u, stops = heapq.heappop(pq)

        # First pop of (u, dst) is optimal (min-heap guarantee for this state)
        if u == dst:
            return cost

        # Constraint exceeded — prune this branch
        if stops > k:
            continue

        # 2D pruning: skip if we've already reached (node, stops) cheaper
        if (u, stops) in best and best[(u, stops)] <= cost:
            continue
        best[(u, stops)] = cost

        for v, w in graph[u]:
            heapq.heappush(pq, (cost + w, v, stops + 1))

    return -1

General constrained Dijkstra skeleton:

python
# Replace 'stops' with whatever constraint your problem has:
# - stops remaining (LC 787)
# - obstacles budget (LC 1293)
# - keys bitmask (LC 864)
# - discount count (LC 2093)

pq = [(0, src, initial_constraint)]
best = {}   # best[(node, constraint)] = min cost

while pq:
    cost, node, constraint = heapq.heappop(pq)
    if node == dst: return cost
    if constraint is exhausted: continue
    if (node, constraint) in best and best[(node, constraint)] <= cost: continue
    best[(node, constraint)] = cost
    for nei, w in graph[node]:
        heapq.heappush(pq, (cost + w, nei, updated_constraint))

Similar Problems (same 2D-state pattern):

LC # Problem Constraint Dimension State
787 Cheapest Flights K Stops stops used (0…K) (node, stops)
1293 Shortest Path K Obstacle Removal obstacles removed (0…K) (node, obstacles)
864 Shortest Path to Get All Keys keys collected (bitmask) (node, keys)
2093 Minimum Cost to Reach City With Discounts discounts used (0…K) (node, discounts)
1928 Min Cost to Reach Destination in Time time remaining (node, time)

Template 3: Grid-based Dijkstra Priority 4 of 5 — High value — a gap here costs you rounds

python
def dijkstra_grid(grid):
    """Find minimum cost path in 2D grid"""
    rows, cols = len(grid), len(grid[0])
    
    # Min heap: (cost, row, col)
    pq = [(0, 0, 0)]
    # Distance matrix
    dist = [[float('inf')] * cols for _ in range(rows)]
    dist[0][0] = 0
    
    directions = [(0, 1), (1, 0), (0, -1), (-1, 0)]
    
    while pq:
        cost, r, c = heapq.heappop(pq)
        
        if r == rows - 1 and c == cols - 1:
            return cost
        
        if cost > dist[r][c]:
            continue
        
        for dr, dc in directions:
            nr, nc = r + dr, c + dc
            if 0 <= nr < rows and 0 <= nc < cols:
                # Calculate new cost (problem-specific)
                new_cost = max(cost, abs(grid[nr][nc] - grid[r][c]))
                
                if new_cost < dist[nr][nc]:
                    dist[nr][nc] = new_cost
                    heapq.heappush(pq, (new_cost, nr, nc))
    
    return -1

Template 4: Multi-Source Dijkstra Priority 3 of 5 — Worth knowing — usually a variant of a must-know pattern

python
def dijkstra_multi_source(n, edges, sources):
    """Shortest paths from multiple sources"""
    graph = collections.defaultdict(list)
    for u, v, w in edges:
        graph[u].append((v, w))
    
    dist = [float('inf')] * n
    pq = []
    
    # Initialize all sources
    for src in sources:
        dist[src] = 0
        heapq.heappush(pq, (0, src))
    
    while pq:
        d, u = heapq.heappop(pq)
        if d > dist[u]:
            continue
        
        for v, w in graph[u]:
            if dist[u] + w < dist[v]:
                dist[v] = dist[u] + w
                heapq.heappush(pq, (dist[v], v))
    
    return dist

Template 5: Bidirectional Dijkstra

python
def dijkstra_bidirectional(n, edges, src, dst):
    """Optimize by searching from both ends"""
    graph = collections.defaultdict(list)
    reverse = collections.defaultdict(list)
    for u, v, w in edges:
        graph[u].append((v, w))
        reverse[v].append((u, w))
    
    def dijkstra_helper(start, adj, other_dist):
        dist = [float('inf')] * n
        dist[start] = 0
        pq = [(0, start)]
        visited = set()
        min_path = float('inf')
        
        while pq:
            d, u = heapq.heappop(pq)
            if u in visited:
                continue
            visited.add(u)
            
            # Check if we can form a complete path
            if other_dist[u] != float('inf'):
                min_path = min(min_path, d + other_dist[u])
            
            for v, w in adj[u]:
                if dist[u] + w < dist[v]:
                    dist[v] = dist[u] + w
                    heapq.heappush(pq, (dist[v], v))
        
        return dist, min_path
    
    # Run both directions
    dist_fwd, path1 = dijkstra_helper(src, graph, [float('inf')] * n)
    dist_bwd, path2 = dijkstra_helper(dst, reverse, dist_fwd)
    
    return min(path1, path2, dist_fwd[dst])

Problems by Pattern

Classic Shortest Path Problems

Problem LC # Key Technique Difficulty
Network Delay Time 743 Basic Dijkstra Medium
Path with Maximum Probability 1514 Max-heap variant Medium
Find the City With Smallest Number 1334 All-pairs shortest path Medium
Minimum Weighted Subgraph 2203 Three sources Dijkstra Hard
Number of Ways to Arrive 1976 Count shortest paths Medium
Shortest Path in Binary Matrix 1091 Grid Dijkstra Medium

Constrained Path Problems

Problem LC # Key Technique Difficulty
Cheapest Flights Within K Stops 787 State tracking Medium
Minimum Cost to Reach City 1928 K waypoints Hard
Shortest Path to Get All Keys 864 State bitmask Hard
Escape a Large Maze 1036 Limited BFS/Dijkstra Hard
Minimum Obstacle Removal 2290 0-1 BFS variant Hard

Grid-based Problems

Problem LC # Key Technique Difficulty
Minimum Path Sum 64 DAG grid (DP preferred, Dijkstra works) Medium
Path With Minimum Effort 1631 Grid Dijkstra Medium
Swim in Rising Water 778 Min time path Hard
Minimum Cost to Make Valid Path 1368 Modified costs Hard
Shortest Path in a Grid 1293 K obstacles Hard
Trap Rain Water II 407 Priority queue Hard

Multi-Source Problems

Problem LC # Key Technique Difficulty
Find Safest Path in Grid 2812 Multi-source init Medium
As Far from Land as Possible 1162 Multi-source BFS Medium
Shortest Distance from All Buildings 317 Multiple Dijkstra Hard
Minimum Height Trees 310 Center finding Medium

Time/State Dependent Problems

Problem LC # Key Technique Difficulty
Second Minimum Time to Destination 2045 Track two values Hard
Reachable Nodes In Subdivided Graph 882 Edge subdivision Hard
Minimum Time to Visit All Points 2065 State tracking Hard
The Maze III 499 Lexicographic path Hard

Worked Examples

Eleven problems live in Dijkstra_examples.md, grouped by what the state looks like — which is the thing that decides the implementation:

Group Problems What makes the state
Classic single-source LC 743, 1514, 1976 one scalar per node
Constrained state LC 787 (node, budget) — a second dimension
Grids LC 1631, 778, 64, 2290, 1368 a cell, plus whether the cost is additive or a running max
Multi-source & implicit graphs LC 407, 373 the graph is never given as an edge list

Decision Framework

Pattern Selection Strategy

text
Dijkstra Algorithm Selection Flowchart:

1. Is it a shortest path problem?
   ├── NO → Consider other algorithms (DFS, BFS, DP)
   └── YES → Continue to 2

2. Are all edge weights non-negative?
   ├── NO → Use Bellman-Ford or SPFA
   └── YES → Continue to 3

3. Single source or multiple sources?
   ├── Multiple → Use Multi-Source Dijkstra (Template 4)
   └── Single → Continue to 4

4. Is it on a graph or grid?
   ├── Grid → Use Grid-based Dijkstra (Template 3)
   └── Graph → Continue to 5

5. Any constraints (K stops, budget, time)?
   ├── YES → Use Constrained Dijkstra (Template 2)
   └── NO → Use Basic Dijkstra (Template 1)

6. Need optimization for large graphs?
   ├── YES → Consider Bidirectional Dijkstra (Template 5)
   └── NO → Use selected template from above

When to Use Dijkstra vs BFS

Criteria Dijkstra BFS
Edge weights Non-negative, varying All equal (unweighted) or 0/1
Data structure Priority Queue (min-heap) Queue (LinkedList)
Time complexity O((V + E) log V) O(V + E)
First visit = shortest? ❌ No (must relax via PQ) ✅ Yes (level = distance)
“Minimum cost/weight” ✅ Use Dijkstra ❌ Wrong answer
“Minimum steps/moves” ❌ Overkill ✅ Use BFS
Grid with varying costs ✅ Dijkstra on implicit graph
Grid with uniform cost ❌ Unnecessary overhead ✅ BFS

Decision rule: If every edge has the same cost (or cost is 1), use BFS — it’s simpler and O(V+E). The moment edges have different non-negative weights, use Dijkstra.

Common trap: Using Dijkstra (PQ) for problems like LC 279 Perfect Squares or LC 752 Open the Lock where all edges cost 1 — plain BFS is sufficient and faster.

0-1 BFS special case: If edges are weighted 0 or 1 only, use a deque — push weight-0 edges to front, weight-1 edges to back. O(V+E) like BFS, handles two weights correctly. Example: LC 2290 Minimum Obstacle Removal.

When to Use Dijkstra vs Other Algorithms

Scenario Use Dijkstra Use Alternative Alternative Algorithm
Negative weights Bellman-Ford
Unweighted graph BFS
All-pairs shortest path Floyd-Warshall
Single source, non-negative -
Need path reconstruction - Track parent nodes
Dense graphs ⚠️ Consider Bellman-Ford
Sparse graphs -

Algorithm Comparison: Dijkstra vs Floyd-Warshall vs Bellman-Ford

Comprehensive Comparison Table

Feature Dijkstra Floyd-Warshall Bellman-Ford
Problem Type Single-source shortest path All-pairs shortest path Single-source shortest path
Time Complexity O((V+E) log V) with heap O(V³) O(V·E)
Space Complexity O(V) O(V²) O(V)
Negative Weights ❌ No ✅ Yes ✅ Yes
Negative Cycles N/A Detects Detects
Implementation Moderate (priority queue) Very simple (3 loops) Simple (2 loops)
Data Structure Min-heap/Priority Queue 2D matrix Edge list + distance array
Graph Type Best for sparse graphs Best for dense graphs Works with any
Output Distances from one source All-pairs distances Distances from one source
Early Termination ✅ Can stop at target ❌ Must complete ❌ Must run V-1 iterations
Best Use Case Large sparse graphs, single-source Small complete graphs, all-pairs Negative weights, cycle detection
Worst Case Graph Dense graphs Very large graphs Dense graphs with many edges

When to Use Each Algorithm

text
Shortest Path Algorithm Selection:

1. What type of problem?
   ├── All-pairs shortest path? → Continue to 2
   │   ├── Small graph (V ≤ 400)? → Use Floyd-Warshall
   │   └── Large graph? → Run Dijkstra V times (or Johnson's algorithm)
   │
   └── Single-source shortest path? → Continue to 3

2. Are edge weights non-negative?
   ├── YES → Use Dijkstra (most efficient)
   │   ├── Sparse graph? → Dijkstra with binary heap: O((V+E) log V)
   │   └── Dense graph? → Consider array-based: O(V²)
   │
   └── NO (has negative weights) → Use Bellman-Ford
       └── Need cycle detection? → Bellman-Ford explicitly detects

3. Special cases:
   ├── Unweighted graph? → Use BFS: O(V+E)
   ├── Tree structure? → Use DFS/BFS: O(V)
   ├── Grid-based? → Dijkstra on implicit graph
   └── Transitive closure? → Floyd-Warshall (boolean variant)

Practical Comparison Examples

Example 1: Social Network (1000 users, 5000 friendships)

  • Single-source (find distances from one user):

    • Dijkstra: ~5000 × log(1000) ≈ 50,000 operations ⚡ Best choice
    • Bellman-Ford: 1000 × 5000 = 5,000,000 operations
    • Floyd-Warshall: 1000³ = 1,000,000,000 operations
  • All-pairs (distances between all users):

    • Dijkstra × V: 50,000 × 1000 = 50,000,000 operations ⚡ Best choice
    • Floyd-Warshall: 1,000,000,000 operations (simpler code)

Example 2: Small Complete Graph (50 nodes, fully connected)

  • All-pairs shortest paths:
    • Floyd-Warshall: 50³ = 125,000 operations ⚡ Best choice (simplest)
    • Dijkstra × V: ~2500 × log(50) × 50 = ~500,000 operations

Example 3: Currency Exchange with Arbitrage Detection

  • Detect negative cycles (arbitrage opportunities):
    • Bellman-Ford: O(V·E) ⚡ Best choice (explicitly detects)
    • Floyd-Warshall: O(V³), checks diagonal (works for all-pairs)
    • Dijkstra: ❌ Cannot handle negative weights

Performance Benchmarks

Graph Size Edges Dijkstra (single) Dijkstra (all-pairs) Floyd-Warshall Bellman-Ford
V=100, Sparse 500 0.01ms 1ms 10ms ⚡ 5ms
V=100, Dense 5000 0.1ms 10ms ⚡ 10ms 50ms
V=500, Sparse 2500 0.05ms 25ms ⚡ 1.25s 125ms
V=500, Dense 125K 2ms 1s 1.25s ⚡ 6.25s
V=1000, Sparse 5000 0.1ms 100ms ⚡ 10s 500ms

(Times are approximate, assuming optimized implementations)

Algorithm Selection Matrix

Your Situation Recommended Algorithm Why
Need shortest path from A to B in road network Dijkstra Single-source, non-negative, can stop early
Find center of small network (≤300 nodes) Floyd-Warshall Need all-pairs, small graph, simple code
Route planning in city with traffic (dynamic costs) Dijkstra (re-run) Real-time updates, single-source
Check if prerequisite chain exists Floyd-Warshall Transitive closure, small graph
Currency arbitrage detection Bellman-Ford Negative cycle detection needed
Social network - degrees of separation BFS (if unweighted) Unweighted, single-source
Minimum spanning tree Prim’s/Kruskal’s Different problem entirely
Game pathfinding on grid Dijkstra or A* Sparse grid, heuristic available

Summary & Quick Reference

Complexity Quick Reference

Implementation Time Complexity Space Complexity Notes
Array-based O(V²) O(V) Good for dense graphs
Binary Heap O((V+E)logV) O(V) Most common
Fibonacci Heap O(E + VlogV) O(V) Theoretical best
Grid-based O(RC log(RC)) O(RC) R=rows, C=cols

Template Quick Reference

Template Best For Key Code Pattern
Basic Standard shortest path heapq.heappop(pq) → relax edges
Constrained K-stops, budget limits Track state: (cost, node, constraint)
Grid 2D matrix problems 4-directional movement
Multi-Source Multiple starting points Initialize all sources
Bidirectional Large graphs Search from both ends

Common Patterns & Tricks

Priority Queue State

python
# Basic state
(distance, node)

# With constraints
(cost, node, stops_remaining)

# Grid problems
(cost, row, col)

# With path tracking
(distance, node, path)

Visited Set Optimization

python
# Option 1: Check after pop (recommended)
if node in visited:
    continue
visited.add(node)

# Option 2: Check distance
if d > dist[node]:
    continue

Path Reconstruction

python
parent = {}
# During relaxation:
parent[v] = u

# Reconstruct path:
path = []
while node != source:
    path.append(node)
    node = parent[node]
path.reverse()

Problem-Solving Steps

  1. Identify graph structure: Explicit edges or implicit (grid)?
  2. Check constraints: Non-negative weights? Single source?
  3. Choose template: Basic, constrained, grid, or multi-source?
  4. Define state: What needs tracking in priority queue?
  5. Implement relaxation: How to update distances?
  6. Handle termination: When to stop? Return what value?

Similar LeetCode Problems Reference

Grid-Based Problems

LC # Title Movement Key Feature Primary Approach Alt Approaches dist[][] Needed?
64 Minimum Path Sum ↓→ only Additive cost 2D DP 1D DP, Dijkstra (overkill) ❌ No
1631 Path With Minimum Effort 4-dir Max step diff (non-additive) Dijkstra Binary Search, Union Find ✅ Yes
778 Swim in Rising Water 4-dir Max grid value Dijkstra Union Find ✅ Yes
1263 Minimum Moves to Move Box 4-dir Push box mechanics Dijkstra + state - ✅ Yes
882 Reachable Nodes In Subdivided Graph Graph Node subdivision Dijkstra - ✅ Yes

LC 1631 Deep Dive:

  • Solutions Available: 4 major approaches (Dijkstra dist[], Dijkstra visited, Binary Search, Union Find)
  • Most Common: Dijkstra with dist[][] array or visited[] array
  • Key Insight: The cost model is Math.max(effort, step_diff), not additive—this makes DP impossible
  • Reference: leetcode_java/src/main/java/LeetCodeJava/Graph/PathWithMinimumEffort.java (V0-V4.3)

Classic Shortest Path Problems

LC # Title Type Key Feature
743 Network Delay Time Graph Broadcast delays
787 Cheapest Flights K Stops Graph K-stop constraint
1514 Path with Maximum Probability Graph Maximize probability
1928 Minimum Cost to Reach Destination Weighted Graph K waypoints

Multi-Source Shortest Path

LC # Title Key Feature
1162 As Far from Land as Possible Multi-source BFS-Dijkstra
2812 Find the Safest Path Grid-based multi-source
2290 Minimum Obstacle Removal 0-1 BFS variant

Key Implementation Files

  • Java Reference: leetcode_java/src/main/java/LeetCodeJava/DynamicProgramming/MinimumPathSum.java
    • V0: Dijkstra with dist[][] (works but overkill)
    • V0-0-1, V1, V2: Pure DP approaches (optimal for LC 64)
  • Python Reference: leetcode_python/Dynamic_Programming/minimum-path-sum.py
    • V0-1, V0-2: Dijkstra (min-heap + cost_grid[][]) — see 7) LC 64
    • V1, V2: DP in-place O(1) space / 1D rolling row (optimal for LC 64)

Common Mistakes & Tips

🚫 Common Mistakes:

  • Forgetting to check if already visited
  • Using Dijkstra with negative weights
  • Not using priority queue (using regular queue)
  • Incorrect state comparison in constrained problems
  • Not handling disconnected components

✅ Best Practices:

  • Always use min-heap for priority queue
  • Track visited nodes to avoid reprocessing
  • Initialize distances to infinity except source
  • Consider using distance array vs visited set
  • Handle edge cases (empty graph, no path)

Interview Tips

  1. Clarify constraints: Always ask about negative weights
  2. State complexity: Mention time/space complexity upfront
  3. Explain relaxation: Core concept of updating distances
  4. Consider alternatives: Mention when BFS or Bellman-Ford better
  5. Optimize if needed: Discuss bidirectional search for large graphs
  • BFS: Unweighted shortest path
  • Bellman-Ford: Handles negative weights (see detailed comparison above)
  • Floyd-Warshall: All-pairs shortest path (see detailed comparison above)
  • A Algorithm*: Heuristic-guided search
  • SPFA: Queue-optimized Bellman-Ford variant
  • Johnson’s Algorithm: All-pairs with reweighting technique