Dijkstra’s Algorithm
Scope — Single-source shortest path with non-negative weights, via a priority queue. See also: Dijkstra_examples.md — the eleven worked problems behind these templates; shortest_path_comparison.md — which algorithm to reach for; Bellman-Ford.md — when weights can be negative; Floyd-Warshall.md — when you need all pairs; heap.md — the priority queue underneath.
LeetCode Problem Lists
Overview
Dijkstra’s algorithm is a greedy algorithm that solves the single-source shortest path problem for a graph with NON-NEGATIVE edge weights. It finds the shortest path from a starting node (source) to all other nodes in the graph.
Key Properties
- Time Complexity: O((V + E) log V) with binary heap, O(V²) with array
- Space Complexity: O(V) for distance array and visited set
- Core Idea: Greedily select the unvisited node with minimum distance
- When to Use: Single-source shortest path with non-negative weights
- Limitation:
Cannothandlenegativeedge weights
Core Characteristics
- Greedy Algorithm: Always selects the minimum distance node
- Priority Queue: Uses min-heap for efficient minimum extraction
- Relaxation: Updates distances when shorter paths are found
- Finalization: Once visited, a node’s distance is optimal
References
- Dijkstra’s Algorithm Visualization
- CP Algorithms - Dijkstra
- Bellman-Ford Cheatsheet - For negative weight handling comparison
- Floyd-Warshall Cheatsheet - For all-pairs shortest path comparison
Problem Categories
Category 1: Classic Shortest Path
- Description: Standard single-source shortest path problems
- Examples: LC 743 (Network Delay), LC 1514 (Path with Max Probability)
- Pattern: Direct application of Dijkstra’s algorithm
Category 2: Shortest Path with Constraints ⚠️ Dijkstra VARIANT
- Description: Shortest path with an extra constraint dimension (stops, obstacles, keys, time)
- Examples: LC 787 (Cheapest Flights K Stops), LC 1293 (Shortest Path K Obstacle Removal), LC 864 (Get All Keys), LC 1928 (Minimum Cost K Waypoints)
- Pattern: 2D-state Dijkstra — state is
(cost, node, constraint)instead of(cost, node) - Why it’s a variant: Same node at different constraint values = different states. Standard
visited[node]ordist[node]pruning is WRONG here — it would discard valid paths that reach the same node with a different remaining budget. - Pruning rule:
best[(node, constraint)] <= cost(2D best-map, not 1D dist array)
Category 3: Grid-based Shortest Path
- Description: Finding optimal paths in 2D grids
- Examples: LC 64 (Minimum Path Sum), LC 1631 (Path Min Effort), LC 778 (Swim in Rising Water)
- Pattern: Dijkstra on implicit graph (grid cells as nodes)
- ⚠️ Special Note: LC 64 can use pure DP instead of Dijkstra (see below)
Category 4: Multi-Source Shortest Path
- Description: Multiple starting points to find shortest paths
- Examples: LC 2812 (Find Safest Path), LC 1162 (As Far from Land)
- Pattern: Initialize multiple sources or use super source
Category 5: Time-Dependent Shortest Path
- Description: Path costs change based on time or sequence
- Examples: LC 2045 (Second Minimum Time), LC 882 (Reachable Nodes)
- Pattern: Track time/state in priority queue
Choosing Dijkstra: the two questions
Nine of this sheet’s sections used to argue about LC 1631 in one form or another. They reduce to two questions you can ask of any shortest-path problem, plus one alternative framing worth knowing.
1) Is the cost additive, and can you order the cells? — LC 64 vs LC 1631 Priority 4 of 5 — High value — a gap here costs you rounds
Question: Do we really need dist[r][c] (tracking minimum cost to reach each cell) for Dijkstra? Or is pure DP enough?
Answer: It depends on movement directions:
LC 64: Minimum Path Sum ✅ Pure DP is Sufficient
Movement: RIGHT only ↓ or DOWN only →
- Why DP works: You can only reach cell
(i,j)from(i-1,j)or(i,j-1) - No need for dist[][]: Each cell is computed exactly once in topological order
- No revisits: You can never find a “better path” after already computing a cell
- Solution: Simple 2D DP or O(min(m,n)) space 1D DP
// Pure DP - NO dist[][] needed
public int minPathSum(int[][] grid) {
int m = grid.length, n = grid[0].length;
int[][] dp = new int[m][n];
dp[0][0] = grid[0][0];
// First column: only from above
for (int i = 1; i < m; i++)
dp[i][0] = dp[i-1][0] + grid[i][0];
// First row: only from left
for (int j = 1; j < n; j++)
dp[0][j] = dp[0][j-1] + grid[0][j];
// Fill rest
for (int i = 1; i < m; i++)
for (int j = 1; j < n; j++)
dp[i][j] = grid[i][j] + Math.min(dp[i-1][j], dp[i][j-1]);
return dp[m-1][n-1];
}
// Time: O(m*n), Space: O(min(m,n))
LC 1631: Path With Minimum Effort ⚠️ Dijkstra + dist[][] Needed
Movement: UP, DOWN, LEFT, RIGHT (all 4 directions)
- Why Dijkstra needed: You might reach a cell from multiple paths, and later find a better path
- dist[][] is essential: Tracks “best cost found so far” for each cell
- Revisits possible: When moving in all 4 directions, you can revisit cells with better costs
- Solution: Dijkstra with dist[][] + PriorityQueue
// Dijkstra + dist[][] - NECESSARY for 4-directional movement
public int minimumEffortPath(int[][] heights) {
int m = heights.length, n = heights[0].length;
// dist[r][c] = minimum effort found so far to reach (r,c)
int[][] dist = new int[m][n];
for (int[] row : dist)
Arrays.fill(row, Integer.MAX_VALUE);
PriorityQueue<int[]> pq = new PriorityQueue<>((a, b) -> a[2] - b[2]);
pq.offer(new int[]{0, 0, 0});
dist[0][0] = 0;
int[][] dirs = {{0,1}, {0,-1}, {1,0}, {-1,0}};
while (!pq.isEmpty()) {
int[] cur = pq.poll();
int r = cur[0], c = cur[1], cost = cur[2];
// Already processed with better cost
if (cost > dist[r][c]) continue;
if (r == m-1 && c == n-1) return cost;
for (int[] d : dirs) {
int nr = r + d[0], nc = c + d[1];
if (nr >= 0 && nr < m && nc >= 0 && nc < n) {
int newCost = Math.max(cost, Math.abs(heights[nr][nc] - heights[r][c]));
if (newCost < dist[nr][nc]) {
dist[nr][nc] = newCost;
pq.offer(new int[]{nr, nc, newCost});
}
}
}
}
return -1;
}
// Time: O(m*n*log(m*n)), Space: O(m*n)
Summary Table — LC 64 vs LC 1631
| Problem | Movement | Cost Model | Best Approach | Need dist[][]? | Need visited? |
|---|---|---|---|---|---|
| LC 64 | Right + Down | Additive sum | 2D DP | ❌ No | ❌ No |
| LC 1631 | 4-directions | Max of diffs | Dijkstra | ✅ Yes | ✅ Yes (via dist check) |
| LC 1263 | 4-directions | Additive cost | Dijkstra | ✅ Yes | ✅ Yes (via dist check) |
Two consequences worth stating explicitly, because they are the two ways this goes wrong:
Why DP cannot rescue LC 1631. A: Because of movement direction:
- LC 64: Only move RIGHT/DOWN → Topological order exists → DP works ✅
- LC 1631: Can move UP/DOWN/LEFT/RIGHT → Cycles exist → DP fails ❌
With 4-directional movement, you can have circular dependencies:
(1,1) → (1,2) → (2,2) → (2,1) → (1,1)
DP requires dependencies to form a DAG (no cycles), so Dijkstra or Binary Search required.
Why “cost” and “effort” are not the same quantity. A: They measure different things in different problems:
- Cost (LC 64, 1263): Sum of all values along path =
cost += value - Effort (LC 1631): Max difference between consecutive cells =
effort = max(effort, |diff|)
Cost is additive; effort is not. This non-additivity is why DP fails.
2) Do you need dist[], or is visited[] enough? Priority 4 of 5 — High value — a gap here costs you rounds
dist[r][c] = "What's the MINIMUM cost I've found SO FAR to reach (r,c)?"
- Initialize:
dist[r][c] = Integer.MAX_VALUE(unknown) - Update: When PQ pops a cell with cost C, check
if (C > dist[r][c]) continue;- If true, we already found a better path → skip processing
- This automatically prevents reprocessing without explicit visited array
- Essential when: Multiple paths can reach the same cell → Dijkstra refinement needed
A: No, you use ONE or the OTHER:
- Option A: dist[][] → Check
if (newCost < dist[r][c])before processing - Option B: visited[] → Mark as visited after first pop from PQ
Both prevent reprocessing the same cell. Pick whichever feels clearer — but they are not always interchangeable. See below for when best[]/dist[] is actually required vs. when you can simplify to comparing the next candidate path directly against the current (just-popped) path.
There are two different comparisons a Dijkstra implementation can make when it looks at a candidate edge cur_node -> nxt_node:
Type 1: compare vs. best[] |
Type 2: compare next path vs. cur (popped) path | |
|---|---|---|
| What is compared | candidate_value vs. best[nxt_node] (the best value ever recorded for that node/state) |
Nothing stored — candidate_value is derived straight from cur_node’s already-finalized value; no lookup table |
| When the check happens | Before pushing to the heap (relaxation step) | After popping — a visited[node] boolean gate, no value comparison at all |
| Why it’s needed / why it works | The same node (or node+constraint state) can be reached many times over the run with different values; you must remember the best one seen so far to know if a new path is actually an improvement | Dijkstra’s min-heap invariant guarantees the first pop of a node is already globally optimal, so once popped there is nothing left to compare against — any later, worse duplicate is simply skipped by the visited check |
| Persists across multiple updates? | ✅ Yes — best[node] can be overwritten several times before the node is finalized |
❌ No — a node is written once (visited[node] = true) and never touched again |
| Required when… | State has an extra dimension ((node, constraint) — same node can be legitimately “reached” at several different constraint values, each valid), OR you need to detect ties (e.g. counting paths), OR you want to prune the heap early by rejecting non-improving pushes |
State is a single scalar per node, non-negative edge weights, no extra constraint dimension — the plain single-source case |
| Fails silently if misused | N/A (always correct, just uses more memory) | ❌ Using visited[]-only on a constrained problem (LC 787-style) is WRONG — it wipes out the extra dimension and discards valid paths (see LC 787 for the concrete trace) |
Key concept in one line:
best[]answers “is this candidate better than anything I’ve seen before for this state?” — needed whenever a state can be legitimately revisited with a different value.visited[]-only answers “has this state already been finalized?” — sufficient only when the heap’s pop-order guarantee (first pop = optimal) fully covers the state, i.e. no extra constraint dimension.
Classic Dijkstra problems by type:
| Type | LC # | Problem | Why |
|---|---|---|---|
| Type 1 — needs best[]/dist[] | 743 | Network Delay Time | Standard single-source relaxation before push |
| 1514 | Path with Maximum Probability | best[]/max_prob[] tracks max product seen so far per node |
|
| 1976 | Number of Ways to Arrive at Destination | Needs dist[] and ways[] — must detect exact ties (==), impossible without a persisted value |
|
| 787 | Cheapest Flights Within K Stops | Must be 2D best[(node, stops)] — visited[node]-only is provably wrong (see the LC 787 trace) |
|
| 1293 / 864 / 2093 | Constrained-state Dijkstra variants | Same reason as 787 — extra constraint dimension means a node has multiple valid finalized states | |
| Type 2 — visited[]-only suffices | 1631 | Path With Minimum Effort | Variant 2 (visited[][]) — scalar per-cell state, first pop = optimal effort |
| 778 | Swim in Rising Water | visited[][] marks cells finalized; next path value = max(cur path value, next cell height) |
|
| 743 | Network Delay Time (alt. impl.) | The “visited-set variant” shown in LC 743 — equivalent to dist[], just checked after pop instead of before push |
|
| 2290 | Minimum Obstacle Removal | Weights are only 0/1 → 0-1 BFS with a deque + visited[] also works, no value table needed |
Rule of thumb: if you can answer “is node alone a complete description of where you are in the search?” with yes, visited[]-only is safe. The moment the answer becomes “no — I also need to know how many stops/keys/obstacles I’ve used,” you must upgrade to a best[]/dist[] map keyed by (node, constraint).
A: Yes! The check if (cost > dist[r][c]) continue; IS your visited mechanism:
- First time we pop (r,c):
cost == dist[r][c]→ process - Later pops to (r,c):
cost > dist[r][c]→ skip (it’s like “already visited”)
So you get the benefit of visited[] semantics without an extra array.
3) When Union Find is the better framing
A: Use Union Find when:
- You’re comfortable building explicit edge list
- You want to see the problem as a graph connectivity problem
- You’re practicing Kruskal’s algorithm
Both have same time complexity O(m×n×log(m×n)), but Dijkstra is usually more intuitive for grid problems.
Templates & Algorithms
Template Comparison Table
| Template Type | Use Case | State Tracked | When to Use |
|---|---|---|---|
| Basic Dijkstra | Standard shortest path | (distance, node) | No constraints |
| Constrained Path | Path with limits | (cost, node, constraint) | K stops, budget |
| Grid Dijkstra | 2D grid navigation | (cost, x, y) | Matrix problems |
| Multi-Source | Multiple starts | (dist, node, source) | Multiple origins |
| Time-Variant | Time-dependent | (time, node, state) | Dynamic costs |
Universal Dijkstra Template Priority 5 of 5 — Must know — expect it in almost every loop
import heapq
import collections
def dijkstra(n, edges, src, dst):
# Build adjacency list
graph = collections.defaultdict(list)
for u, v, w in edges:
graph[u].append((v, w))
# Min heap: (distance, node)
pq = [(0, src)]
# Distance array
dist = [float('inf')] * n
dist[src] = 0
# Visited set (optional but recommended)
visited = set()
while pq:
d, u = heapq.heappop(pq)
# Skip if already processed with better distance
if u in visited:
continue
visited.add(u)
# Found destination
if u == dst:
return d
# Relax edges
for v, w in graph[u]:
if dist[u] + w < dist[v]:
dist[v] = dist[u] + w
heapq.heappush(pq, (dist[v], v))
return dist[dst] if dist[dst] != float('inf') else -1
Template 1: Basic Dijkstra
def dijkstra_basic(n, edges, src):
"""Find shortest paths from src to all nodes"""
graph = collections.defaultdict(list)
for u, v, w in edges:
graph[u].append((v, w))
dist = [float('inf')] * n
dist[src] = 0
pq = [(0, src)] # (distance, node)
while pq:
d, u = heapq.heappop(pq)
if d > dist[u]: # Already processed
continue
for v, w in graph[u]:
if dist[u] + w < dist[v]:
dist[v] = dist[u] + w
heapq.heappush(pq, (dist[v], v))
return dist
Template 2: Dijkstra with Constraints (2D-State Variant) Priority 4 of 5 — High value — a gap here costs you rounds
Core idea — why this is NOT standard Dijkstra:
| Standard Dijkstra | Constrained Dijkstra | |
|---|---|---|
| State | (cost, node) |
(cost, node, constraint) |
| State space | 1D — one entry per node | 2D — one entry per (node, constraint) pair |
| Pruning | dist[node] <= cost |
best[(node, stops)] <= cost |
| First-pop invariant | First pop of node = globally optimal |
First pop of (node, stops) = optimal for that stops value |
| visited[node] works? | ✅ Yes | ❌ No — same node valid at different stop counts |
Why visited[node] / dist[node] breaks:
Example: src=0, dst=3, K=2
Path A: 0→1→3 cost=900 stops=1 ← fewer stops but more expensive
Path B: 0→1→2→3 cost=210 stops=2 ← more stops but cheaper
Standard dist[1] would be finalized at first pop (cost=100).
Path B would try to re-expand node 1 at stops=1, but dist[1] check blocks it.
→ Wrong: path B never explored, answer is incorrect.
With best[(node, stops)]: (node=1, stops=0) and (node=1, stops=1) are DIFFERENT states.
Both get explored independently. Correct answer found.
def dijkstra_constrained(n, edges, src, dst, k):
graph = collections.defaultdict(list)
for u, v, w in edges:
graph[u].append((v, w))
# (cost, node, stops_used)
pq = [(0, src, 0)]
# KEY: 2D best-map — best[(node, stops)] = min cost to reach node using exactly 'stops' edges
# This replaces the 1D dist[] array used in standard Dijkstra
best = {}
while pq:
cost, u, stops = heapq.heappop(pq)
# First pop of (u, dst) is optimal (min-heap guarantee for this state)
if u == dst:
return cost
# Constraint exceeded — prune this branch
if stops > k:
continue
# 2D pruning: skip if we've already reached (node, stops) cheaper
if (u, stops) in best and best[(u, stops)] <= cost:
continue
best[(u, stops)] = cost
for v, w in graph[u]:
heapq.heappush(pq, (cost + w, v, stops + 1))
return -1
General constrained Dijkstra skeleton:
# Replace 'stops' with whatever constraint your problem has:
# - stops remaining (LC 787)
# - obstacles budget (LC 1293)
# - keys bitmask (LC 864)
# - discount count (LC 2093)
pq = [(0, src, initial_constraint)]
best = {} # best[(node, constraint)] = min cost
while pq:
cost, node, constraint = heapq.heappop(pq)
if node == dst: return cost
if constraint is exhausted: continue
if (node, constraint) in best and best[(node, constraint)] <= cost: continue
best[(node, constraint)] = cost
for nei, w in graph[node]:
heapq.heappush(pq, (cost + w, nei, updated_constraint))
Similar Problems (same 2D-state pattern):
| LC # | Problem | Constraint Dimension | State |
|---|---|---|---|
| 787 | Cheapest Flights K Stops | stops used (0…K) | (node, stops) |
| 1293 | Shortest Path K Obstacle Removal | obstacles removed (0…K) | (node, obstacles) |
| 864 | Shortest Path to Get All Keys | keys collected (bitmask) | (node, keys) |
| 2093 | Minimum Cost to Reach City With Discounts | discounts used (0…K) | (node, discounts) |
| 1928 | Min Cost to Reach Destination in Time | time remaining | (node, time) |
Template 3: Grid-based Dijkstra Priority 4 of 5 — High value — a gap here costs you rounds
def dijkstra_grid(grid):
"""Find minimum cost path in 2D grid"""
rows, cols = len(grid), len(grid[0])
# Min heap: (cost, row, col)
pq = [(0, 0, 0)]
# Distance matrix
dist = [[float('inf')] * cols for _ in range(rows)]
dist[0][0] = 0
directions = [(0, 1), (1, 0), (0, -1), (-1, 0)]
while pq:
cost, r, c = heapq.heappop(pq)
if r == rows - 1 and c == cols - 1:
return cost
if cost > dist[r][c]:
continue
for dr, dc in directions:
nr, nc = r + dr, c + dc
if 0 <= nr < rows and 0 <= nc < cols:
# Calculate new cost (problem-specific)
new_cost = max(cost, abs(grid[nr][nc] - grid[r][c]))
if new_cost < dist[nr][nc]:
dist[nr][nc] = new_cost
heapq.heappush(pq, (new_cost, nr, nc))
return -1
Template 4: Multi-Source Dijkstra Priority 3 of 5 — Worth knowing — usually a variant of a must-know pattern
def dijkstra_multi_source(n, edges, sources):
"""Shortest paths from multiple sources"""
graph = collections.defaultdict(list)
for u, v, w in edges:
graph[u].append((v, w))
dist = [float('inf')] * n
pq = []
# Initialize all sources
for src in sources:
dist[src] = 0
heapq.heappush(pq, (0, src))
while pq:
d, u = heapq.heappop(pq)
if d > dist[u]:
continue
for v, w in graph[u]:
if dist[u] + w < dist[v]:
dist[v] = dist[u] + w
heapq.heappush(pq, (dist[v], v))
return dist
Template 5: Bidirectional Dijkstra
def dijkstra_bidirectional(n, edges, src, dst):
"""Optimize by searching from both ends"""
graph = collections.defaultdict(list)
reverse = collections.defaultdict(list)
for u, v, w in edges:
graph[u].append((v, w))
reverse[v].append((u, w))
def dijkstra_helper(start, adj, other_dist):
dist = [float('inf')] * n
dist[start] = 0
pq = [(0, start)]
visited = set()
min_path = float('inf')
while pq:
d, u = heapq.heappop(pq)
if u in visited:
continue
visited.add(u)
# Check if we can form a complete path
if other_dist[u] != float('inf'):
min_path = min(min_path, d + other_dist[u])
for v, w in adj[u]:
if dist[u] + w < dist[v]:
dist[v] = dist[u] + w
heapq.heappush(pq, (dist[v], v))
return dist, min_path
# Run both directions
dist_fwd, path1 = dijkstra_helper(src, graph, [float('inf')] * n)
dist_bwd, path2 = dijkstra_helper(dst, reverse, dist_fwd)
return min(path1, path2, dist_fwd[dst])
Problems by Pattern
Classic Shortest Path Problems
| Problem | LC # | Key Technique | Difficulty |
|---|---|---|---|
| Network Delay Time | 743 | Basic Dijkstra | Medium |
| Path with Maximum Probability | 1514 | Max-heap variant | Medium |
| Find the City With Smallest Number | 1334 | All-pairs shortest path | Medium |
| Minimum Weighted Subgraph | 2203 | Three sources Dijkstra | Hard |
| Number of Ways to Arrive | 1976 | Count shortest paths | Medium |
| Shortest Path in Binary Matrix | 1091 | Grid Dijkstra | Medium |
Constrained Path Problems
| Problem | LC # | Key Technique | Difficulty |
|---|---|---|---|
| Cheapest Flights Within K Stops | 787 | State tracking | Medium |
| Minimum Cost to Reach City | 1928 | K waypoints | Hard |
| Shortest Path to Get All Keys | 864 | State bitmask | Hard |
| Escape a Large Maze | 1036 | Limited BFS/Dijkstra | Hard |
| Minimum Obstacle Removal | 2290 | 0-1 BFS variant | Hard |
Grid-based Problems
| Problem | LC # | Key Technique | Difficulty |
|---|---|---|---|
| Minimum Path Sum | 64 | DAG grid (DP preferred, Dijkstra works) | Medium |
| Path With Minimum Effort | 1631 | Grid Dijkstra | Medium |
| Swim in Rising Water | 778 | Min time path | Hard |
| Minimum Cost to Make Valid Path | 1368 | Modified costs | Hard |
| Shortest Path in a Grid | 1293 | K obstacles | Hard |
| Trap Rain Water II | 407 | Priority queue | Hard |
Multi-Source Problems
| Problem | LC # | Key Technique | Difficulty |
|---|---|---|---|
| Find Safest Path in Grid | 2812 | Multi-source init | Medium |
| As Far from Land as Possible | 1162 | Multi-source BFS | Medium |
| Shortest Distance from All Buildings | 317 | Multiple Dijkstra | Hard |
| Minimum Height Trees | 310 | Center finding | Medium |
Time/State Dependent Problems
| Problem | LC # | Key Technique | Difficulty |
|---|---|---|---|
| Second Minimum Time to Destination | 2045 | Track two values | Hard |
| Reachable Nodes In Subdivided Graph | 882 | Edge subdivision | Hard |
| Minimum Time to Visit All Points | 2065 | State tracking | Hard |
| The Maze III | 499 | Lexicographic path | Hard |
Worked Examples
Eleven problems live in Dijkstra_examples.md, grouped by what the state looks like — which is the thing that decides the implementation:
| Group | Problems | What makes the state |
|---|---|---|
| Classic single-source | LC 743, 1514, 1976 | one scalar per node |
| Constrained state | LC 787 | (node, budget) — a second dimension |
| Grids | LC 1631, 778, 64, 2290, 1368 | a cell, plus whether the cost is additive or a running max |
| Multi-source & implicit graphs | LC 407, 373 | the graph is never given as an edge list |
Decision Framework
Pattern Selection Strategy
Dijkstra Algorithm Selection Flowchart:
1. Is it a shortest path problem?
├── NO → Consider other algorithms (DFS, BFS, DP)
└── YES → Continue to 2
2. Are all edge weights non-negative?
├── NO → Use Bellman-Ford or SPFA
└── YES → Continue to 3
3. Single source or multiple sources?
├── Multiple → Use Multi-Source Dijkstra (Template 4)
└── Single → Continue to 4
4. Is it on a graph or grid?
├── Grid → Use Grid-based Dijkstra (Template 3)
└── Graph → Continue to 5
5. Any constraints (K stops, budget, time)?
├── YES → Use Constrained Dijkstra (Template 2)
└── NO → Use Basic Dijkstra (Template 1)
6. Need optimization for large graphs?
├── YES → Consider Bidirectional Dijkstra (Template 5)
└── NO → Use selected template from above
When to Use Dijkstra vs BFS
| Criteria | Dijkstra | BFS |
|---|---|---|
| Edge weights | Non-negative, varying | All equal (unweighted) or 0/1 |
| Data structure | Priority Queue (min-heap) | Queue (LinkedList) |
| Time complexity | O((V + E) log V) | O(V + E) |
| First visit = shortest? | ❌ No (must relax via PQ) | ✅ Yes (level = distance) |
| “Minimum cost/weight” | ✅ Use Dijkstra | ❌ Wrong answer |
| “Minimum steps/moves” | ❌ Overkill | ✅ Use BFS |
| Grid with varying costs | ✅ Dijkstra on implicit graph | ❌ |
| Grid with uniform cost | ❌ Unnecessary overhead | ✅ BFS |
Decision rule: If every edge has the same cost (or cost is 1), use BFS — it’s simpler and O(V+E). The moment edges have different non-negative weights, use Dijkstra.
Common trap: Using Dijkstra (PQ) for problems like LC 279 Perfect Squares or LC 752 Open the Lock where all edges cost 1 — plain BFS is sufficient and faster.
0-1 BFS special case: If edges are weighted 0 or 1 only, use a deque — push weight-0 edges to front, weight-1 edges to back. O(V+E) like BFS, handles two weights correctly. Example: LC 2290 Minimum Obstacle Removal.
When to Use Dijkstra vs Other Algorithms
| Scenario | Use Dijkstra | Use Alternative | Alternative Algorithm |
|---|---|---|---|
| Negative weights | ❌ | ✅ | Bellman-Ford |
| Unweighted graph | ❌ | ✅ | BFS |
| All-pairs shortest path | ❌ | ✅ | Floyd-Warshall |
| Single source, non-negative | ✅ | ❌ | - |
| Need path reconstruction | ✅ | - | Track parent nodes |
| Dense graphs | ⚠️ | Consider | Bellman-Ford |
| Sparse graphs | ✅ | ❌ | - |
Algorithm Comparison: Dijkstra vs Floyd-Warshall vs Bellman-Ford
Comprehensive Comparison Table
| Feature | Dijkstra | Floyd-Warshall | Bellman-Ford |
|---|---|---|---|
| Problem Type | Single-source shortest path | All-pairs shortest path | Single-source shortest path |
| Time Complexity | O((V+E) log V) with heap | O(V³) | O(V·E) |
| Space Complexity | O(V) | O(V²) | O(V) |
| Negative Weights | ❌ No | ✅ Yes | ✅ Yes |
| Negative Cycles | N/A | Detects | Detects |
| Implementation | Moderate (priority queue) | Very simple (3 loops) | Simple (2 loops) |
| Data Structure | Min-heap/Priority Queue | 2D matrix | Edge list + distance array |
| Graph Type | Best for sparse graphs | Best for dense graphs | Works with any |
| Output | Distances from one source | All-pairs distances | Distances from one source |
| Early Termination | ✅ Can stop at target | ❌ Must complete | ❌ Must run V-1 iterations |
| Best Use Case | Large sparse graphs, single-source | Small complete graphs, all-pairs | Negative weights, cycle detection |
| Worst Case Graph | Dense graphs | Very large graphs | Dense graphs with many edges |
When to Use Each Algorithm
Shortest Path Algorithm Selection:
1. What type of problem?
├── All-pairs shortest path? → Continue to 2
│ ├── Small graph (V ≤ 400)? → Use Floyd-Warshall
│ └── Large graph? → Run Dijkstra V times (or Johnson's algorithm)
│
└── Single-source shortest path? → Continue to 3
2. Are edge weights non-negative?
├── YES → Use Dijkstra (most efficient)
│ ├── Sparse graph? → Dijkstra with binary heap: O((V+E) log V)
│ └── Dense graph? → Consider array-based: O(V²)
│
└── NO (has negative weights) → Use Bellman-Ford
└── Need cycle detection? → Bellman-Ford explicitly detects
3. Special cases:
├── Unweighted graph? → Use BFS: O(V+E)
├── Tree structure? → Use DFS/BFS: O(V)
├── Grid-based? → Dijkstra on implicit graph
└── Transitive closure? → Floyd-Warshall (boolean variant)
Practical Comparison Examples
Example 1: Social Network (1000 users, 5000 friendships)
-
Single-source (find distances from one user):
- Dijkstra: ~5000 × log(1000) ≈ 50,000 operations ⚡ Best choice
- Bellman-Ford: 1000 × 5000 = 5,000,000 operations
- Floyd-Warshall: 1000³ = 1,000,000,000 operations
-
All-pairs (distances between all users):
- Dijkstra × V: 50,000 × 1000 = 50,000,000 operations ⚡ Best choice
- Floyd-Warshall: 1,000,000,000 operations (simpler code)
Example 2: Small Complete Graph (50 nodes, fully connected)
- All-pairs shortest paths:
- Floyd-Warshall: 50³ = 125,000 operations ⚡ Best choice (simplest)
- Dijkstra × V: ~2500 × log(50) × 50 = ~500,000 operations
Example 3: Currency Exchange with Arbitrage Detection
- Detect negative cycles (arbitrage opportunities):
- Bellman-Ford: O(V·E) ⚡ Best choice (explicitly detects)
- Floyd-Warshall: O(V³), checks diagonal (works for all-pairs)
- Dijkstra: ❌ Cannot handle negative weights
Performance Benchmarks
| Graph Size | Edges | Dijkstra (single) | Dijkstra (all-pairs) | Floyd-Warshall | Bellman-Ford |
|---|---|---|---|---|---|
| V=100, Sparse | 500 | 0.01ms | 1ms | 10ms ⚡ | 5ms |
| V=100, Dense | 5000 | 0.1ms | 10ms ⚡ | 10ms | 50ms |
| V=500, Sparse | 2500 | 0.05ms | 25ms ⚡ | 1.25s | 125ms |
| V=500, Dense | 125K | 2ms | 1s | 1.25s ⚡ | 6.25s |
| V=1000, Sparse | 5000 | 0.1ms | 100ms ⚡ | 10s | 500ms |
(Times are approximate, assuming optimized implementations)
Algorithm Selection Matrix
| Your Situation | Recommended Algorithm | Why |
|---|---|---|
| Need shortest path from A to B in road network | Dijkstra | Single-source, non-negative, can stop early |
| Find center of small network (≤300 nodes) | Floyd-Warshall | Need all-pairs, small graph, simple code |
| Route planning in city with traffic (dynamic costs) | Dijkstra (re-run) | Real-time updates, single-source |
| Check if prerequisite chain exists | Floyd-Warshall | Transitive closure, small graph |
| Currency arbitrage detection | Bellman-Ford | Negative cycle detection needed |
| Social network - degrees of separation | BFS (if unweighted) | Unweighted, single-source |
| Minimum spanning tree | Prim’s/Kruskal’s | Different problem entirely |
| Game pathfinding on grid | Dijkstra or A* | Sparse grid, heuristic available |
Summary & Quick Reference
Complexity Quick Reference
| Implementation | Time Complexity | Space Complexity | Notes |
|---|---|---|---|
| Array-based | O(V²) | O(V) | Good for dense graphs |
| Binary Heap | O((V+E)logV) | O(V) | Most common |
| Fibonacci Heap | O(E + VlogV) | O(V) | Theoretical best |
| Grid-based | O(RC log(RC)) | O(RC) | R=rows, C=cols |
Template Quick Reference
| Template | Best For | Key Code Pattern |
|---|---|---|
| Basic | Standard shortest path | heapq.heappop(pq) → relax edges |
| Constrained | K-stops, budget limits | Track state: (cost, node, constraint) |
| Grid | 2D matrix problems | 4-directional movement |
| Multi-Source | Multiple starting points | Initialize all sources |
| Bidirectional | Large graphs | Search from both ends |
Common Patterns & Tricks
Priority Queue State
# Basic state
(distance, node)
# With constraints
(cost, node, stops_remaining)
# Grid problems
(cost, row, col)
# With path tracking
(distance, node, path)
Visited Set Optimization
# Option 1: Check after pop (recommended)
if node in visited:
continue
visited.add(node)
# Option 2: Check distance
if d > dist[node]:
continue
Path Reconstruction
parent = {}
# During relaxation:
parent[v] = u
# Reconstruct path:
path = []
while node != source:
path.append(node)
node = parent[node]
path.reverse()
Problem-Solving Steps
- Identify graph structure: Explicit edges or implicit (grid)?
- Check constraints: Non-negative weights? Single source?
- Choose template: Basic, constrained, grid, or multi-source?
- Define state: What needs tracking in priority queue?
- Implement relaxation: How to update distances?
- Handle termination: When to stop? Return what value?
Similar LeetCode Problems Reference
Grid-Based Problems
| LC # | Title | Movement | Key Feature | Primary Approach | Alt Approaches | dist[][] Needed? |
|---|---|---|---|---|---|---|
| 64 | Minimum Path Sum | ↓→ only | Additive cost | 2D DP | 1D DP, Dijkstra (overkill) | ❌ No |
| 1631 | Path With Minimum Effort | 4-dir | Max step diff (non-additive) | Dijkstra | Binary Search, Union Find | ✅ Yes |
| 778 | Swim in Rising Water | 4-dir | Max grid value | Dijkstra | Union Find | ✅ Yes |
| 1263 | Minimum Moves to Move Box | 4-dir | Push box mechanics | Dijkstra + state | - | ✅ Yes |
| 882 | Reachable Nodes In Subdivided Graph | Graph | Node subdivision | Dijkstra | - | ✅ Yes |
LC 1631 Deep Dive:
- Solutions Available: 4 major approaches (Dijkstra dist[], Dijkstra visited, Binary Search, Union Find)
- Most Common: Dijkstra with
dist[][]array orvisited[]array - Key Insight: The cost model is
Math.max(effort, step_diff), not additive—this makes DP impossible - Reference:
leetcode_java/src/main/java/LeetCodeJava/Graph/PathWithMinimumEffort.java(V0-V4.3)
Classic Shortest Path Problems
| LC # | Title | Type | Key Feature |
|---|---|---|---|
| 743 | Network Delay Time | Graph | Broadcast delays |
| 787 | Cheapest Flights K Stops | Graph | K-stop constraint |
| 1514 | Path with Maximum Probability | Graph | Maximize probability |
| 1928 | Minimum Cost to Reach Destination | Weighted Graph | K waypoints |
Multi-Source Shortest Path
| LC # | Title | Key Feature |
|---|---|---|
| 1162 | As Far from Land as Possible | Multi-source BFS-Dijkstra |
| 2812 | Find the Safest Path | Grid-based multi-source |
| 2290 | Minimum Obstacle Removal | 0-1 BFS variant |
Key Implementation Files
- Java Reference:
leetcode_java/src/main/java/LeetCodeJava/DynamicProgramming/MinimumPathSum.java- V0: Dijkstra with dist[][] (works but overkill)
- V0-0-1, V1, V2: Pure DP approaches (optimal for LC 64)
- Python Reference:
leetcode_python/Dynamic_Programming/minimum-path-sum.py- V0-1, V0-2: Dijkstra (min-heap +
cost_grid[][]) — see 7) LC 64 - V1, V2: DP in-place
O(1)space / 1D rolling row (optimal for LC 64)
- V0-1, V0-2: Dijkstra (min-heap +
Common Mistakes & Tips
🚫 Common Mistakes:
- Forgetting to check if already visited
- Using Dijkstra with negative weights
- Not using priority queue (using regular queue)
- Incorrect state comparison in constrained problems
- Not handling disconnected components
✅ Best Practices:
- Always use min-heap for priority queue
- Track visited nodes to avoid reprocessing
- Initialize distances to infinity except source
- Consider using distance array vs visited set
- Handle edge cases (empty graph, no path)
Interview Tips
- Clarify constraints: Always ask about negative weights
- State complexity: Mention time/space complexity upfront
- Explain relaxation: Core concept of updating distances
- Consider alternatives: Mention when BFS or Bellman-Ford better
- Optimize if needed: Discuss bidirectional search for large graphs
Related Topics
- BFS: Unweighted shortest path
- Bellman-Ford: Handles negative weights (see detailed comparison above)
- Floyd-Warshall: All-pairs shortest path (see detailed comparison above)
- A Algorithm*: Heuristic-guided search
- SPFA: Queue-optimized Bellman-Ford variant
- Johnson’s Algorithm: All-pairs with reweighting technique